The authors, Ashok Banerji and Ananda Mohan Gohos, are multimedia applications professional and distinguished professor in computer science and engineering. The volume “Multimedia Technologies” is about the foundational technologies related to applications that integrate computer graphics, video, and audio content and interfaces. Audience who would like to know the necessary skills and techniques to the development and design of multimedia applications would find the book valuable, and would develop an interest and foundation in pursuing further discussion in the discipline of multimedia technologies. The book is an excellent attempt to integrate the various disciplines in CS and IT to the support of multimedia professionals and students. Keywords: Audio, Video, Animation, Text, graphics, Motion Video In this paper we discussed about the different elements of multimedia along with its applications, features, advantages and disadvantages so on. In the early years of multimedia the term "rich media" was identical with collaborating multimedia, and "hypermedia" was an application of multimedia. Multimedia is notable from diverse media in fine art for model, by containing audio it has a broader scope. Multimedia devices are electronic media strategies used to store and involvement multimedia content. Multimedia can be recorded and played, displayed, interacted with or accessed by information satisfied processing devices, such as high-tech and automated devices, but can also be part of a live presentation. Multimedia is the field concerned with the computer controlled integration of text, graphics, drawings, still and moving images (Video), animation, audio, and any other media where every type of information can be signified, stored, communicated and handled digitally.
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